High-fidelity, reconfigurable urban environments — from a compact training block to district-scale environments based on San Francisco street topology. Native OpenUSD for NVIDIA Isaac Sim, with authored semantics and collision, built for teams that generate data in-house.
High-fidelity urban environments are expensive to build, difficult to vary and rarely ready for an existing simulation pipeline. Scope City provides the reusable world so your team can concentrate on the robot, model and data-generation pipeline.
Scope City hands you the world itself: a reconfigurable OpenUSD city scene for NVIDIA Isaac Sim and Omniverse. You operate the sensors, domain randomization, labels and volume inside your own pipeline. Your generated outputs remain under your control.
Configure the cameras and simulated sensors your pipeline requires — your rigs, your intrinsics, your mounting points.
Segmentation, bounding boxes, depth — a training set generated privately in your own stack, to your own schema.
Generate small validation runs or production-scale datasets without rebuilding the environment for each run.
You already own the pipeline — we supply the reusable world it runs on. Sensors, scenarios and generated outputs stay in your stack.
The Centerpiece is the compact evaluation scene we use for demonstrations and technical assessment — before you license a larger city build. Five plots, ten archetypes each: swap any archetype on any plot and the city reconfigures — geometry, materials, context. Every image and film on this page was generated from it.
Scope City is the environment — not the actors or the weather. We draw the line clearly, so an evaluation never surprises you.
Static urban geometry, street topology, parcels, curbs, colliders and authored semantic classes — used with the cameras, sensors and annotators you configure in Isaac Sim.
Pedestrians, vehicles, weather, time of day and lighting. You place and randomize them in Isaac Sim, on your terms. We don't ship agents — by design. Your scenarios stay yours.
Physical materials, friction and mass properties — developed in alignment with NVIDIA's SimReady guidance.
Tell us what you are training and what your current environments cannot provide. We'll assess technical fit first, then tailor the live demonstration around your task.
The answer picks your edition. Same geometry, same archetypes, same reconfigurability — tuned to the task.
Use the scene with the cameras and simulated sensors configured in your Isaac Sim pipeline — your rigs, your intrinsics.
Authored semantic classes support the generation of segmentation masks, 2D and 3D boxes and other annotations through your existing annotators.
Building on the colliders and semantics already in every scene: physical materials, mass and friction — every surface simulation-tuned.
Designed toward NVIDIA SimReady requirements.
Both editions are built for every footprint — start with a block, validate, then scale to district size without changing your pipeline.
Scope City is generated from real street topology, grounding the scene in recognizable urban layouts and spatial relationships.
Streets, parcels and parks generated from real map data — real-world topology across supported districts.
Neighbour-aware massing and level splitting — blocks read like cities that grew over time.
Slopes, stepped foundations, curb geometry — built on San Francisco hills, the hard case first.
From one intersection to a district — the pipeline regenerates everything on demand.
Scene licensing written for AI teams — the questions we get asked first, answered first.
Delivered as native OpenUSD for NVIDIA Isaac Sim and Omniverse — no intermediary scene-conversion pipeline required.
Synthetic data generation, reinforcement learning, generative world models — one annual license per scene covers all of it.
Your license covers exporting scenes into other software for internal use. OpenUSD gives them a portable foundation — free to adapt to each tool in your pipeline.
Every generated frame, annotation, derived dataset and trained model is yours, permanently. The one thing that stays licensed is the scene itself — the USD is not for redistribution.
All authored 3D assets are created in-house, with a documented source and licence chain for map-derived topology. Full provenance documentation is available during evaluation.
The licence permits all internal AI training and validation uses; available capabilities depend on the licensed edition.
Urban environments concentrate the geometric conditions that make physical AI difficult: occlusion, elevation changes, narrow clearances, complex intersections, curb transitions, façades and constrained sightlines. Scope City supplies that environment; your pipeline adds the actors, weather and scenarios.
Curbs, ramps, crossings, street furniture — the geometry that decides whether delivery works.
Rooftop approaches, façade proximity, urban canyons rebuilt in every configuration.
Delivery vans, inspection and cleaning platforms — full-street geometry at vehicle scale: lanes, curbs, clutter.
Generalist, embodiment-agnostic pretraining — the same city, every sensor, at the volume foundation models actually need.
Twenty years of high-end CGI production — including Audi's Formula 1 launch — now pointed at simulation. Houdini work featured by SideFX, the makers of Houdini.
The underlying development project was recognized by the BSFZ as qualifying research and development under Germany's Forschungszulage framework.
We begin with your training goals, current environment pipeline and biggest limitations. The first call is a technical fit discussion, not a generic sales presentation — if there’s a fit, the next conversation is a live demonstration built around your task.
We discuss your current simulation stack, how you source urban environments, and where realism, variation, scale or production effort is limiting you.
We tailor the scene demonstration to your problem — visual diversity, urban geometry, Isaac Sim integration, navigation, sensor generation or scale.
We define the appropriate scene, edition, evaluation and commercial next step.
Tell us what you are training, how you currently build or source urban environments, and where the process breaks down. We will use the first call to understand the problem. If Scope City is relevant, we will schedule a tailored live demonstration.
We'll come back within one business day with times for a discovery call. If Scope City fits your problem, a tailored live demonstration follows.